Posts Tagged ‘Unitards’

New Office, Bare Walls

Tuesday, February 15th, 2011

A few short weeks ago we moved into our new digs and we’re still settling in. Having grown over the past couple of years we were in desperate need of more space. So we doubled it.

The new office is nothing fancy, but we’re enjoying our new space and the additional breathing room that comes with it. We went from two offices and a foyer to four offices, a game room, and a kitchen. Oh, and a work counter…area…thingy. We can now spread out a bit and we have room to grow. And to play ping pong.

We still have furniture and other sundries to get in order to fully settle in. However, most glaringly apparent are the VAST EXPANSES OF BARE WALLS! No kidding, we gotta get something on all of these walls. We’re working on it. In the mean time, here’s a few glimpses of our bare-walled office.

The front door

Entry hallway

The, um, snackbar

R.A.'s office

R.A. in a candid moment.

The everpresent unitball goal

Ryan doing some serious work

Ryan’s doing some serious work there.

The gameroom

Andy does tape things to his walls

Andy does tape things to his walls (gotta get some artwork!)

Part of the kitchen

Nathan doing something dreadfully important

Nathan doing something dreadfully important.

Oh Em Gee, bare walls!

Wanna Work at Unit?

Thursday, September 9th, 2010

We’re looking for another designer to join our team. If you’re currently in the Plano / Dallas, Texas area or would consider moving here and think that Unit Interactive is right for you—and that you’re right for us—we should probably have a chat.

If you want to learn more and drop us a line, visit our info & contact page. We look forward to hearing from you.

 

So, you want to work at Unit?

A Visit From Matt

Monday, October 12th, 2009

Last Wednesday the Texas Unit office had the pleasure of a visit from Matt Weinberg of Vector Media Group. Jetting his way toward a vacation, he stopped off for the day to hang with us and we took full advantage of the occasion to goof off for the whole day. We’ve been working with Matt for a couple years, but we’d never met each other in-person. It was about time

Unit Boys and Matt

Above: Nathan, R.A., Matt, Andy

Food and games featured prominently in the day’s activities. After some interesting and serious design profession discussion and a lunch of juicy burgers from Kelly’s, we opened up a can-o-whupass teaching Matt how to play Unitball. Our crew swept all 3 games (with Nathan winning 1 and me winning 2). We just figure that Yankee web developer people (he’s from NY, you know) must do a lot more work and a lot less serious playing around than us Texas folk.

After what must have been a humiliating experience for Matt at Unitball, we moved the party to the coffee shop for a couple games of Icehouse. Yes, it was a total nerdfest, with R.A. and especially Nathan dominating the play and shutting out the rest of us. Back at the office we did do a bit of work, as Matt’s crew and ours are involved in a client project together. But that interruption to fun was over quickly and there was just time enough to introduce Matt to some fine beer at BJ’s and then real TexMex at Chuy’s before dropping him off at his hotel.

It was a pleasure to visit with a formidable professional like Matt, share some ideas, learn some things, and goof off a bit too. Big thanks to Matt for taking the time to drop by and hang with us. We can’t wait ‘till next time.

New Unitard: Welcome R.A. Ray!

Tuesday, March 31st, 2009

R.A. RayWe are happy to welcome a new Unit Interactive team member, R.A. Ray. R.A. comes to us from College Station, TX, but he and his wife are now making their home here in Plano. While in College Station, he studied Environmental Design at Texas A&M, but says his most educational experience came from the semester he spent in Castiglion Fiorentino, Italy …and had nothing to do with the classes there.

R.A. is a designer and front-end developer with some serious scripting chops. You might enjoy the jQuery plugins he’s written: Scroll Follow and Purr. Websites and applications are not all that R.A. designs. As he illustrates on RobertAdamRay.com, he also has game design projects in the works and he and his wife plan to design and build all of their own furniture. Most importantly, however, R.A. possesses and exercises the sort of strict values and professionalism we identify with here at Unit. Oh, he also has a cool beard that he claims is not homage to Andy’s chin whiskers. Hmmm. In any event, R.A. has already made some notable contributions to our work here and we’re thrilled to have him with us.

Mundane fact: R.A. is the tallest person in our office and at this time is 1-0 in UnitBall competition.

In Search of America’s Next Unitard

Wednesday, January 7th, 2009

It may sound like the latest in reality television, but the reality is Unit is looking to hire a Web Designer/ Front-end Developer. If you live and breathe interactive design, obsess about communication, agonize over user experience, and think you can bring something special to Unit Interactive, go and see our job description and drop us a line.

Hey Unitards! Design Mantra?

Friday, August 15th, 2008

This week the Unitards, in the name of all that is whimsical, will be answering in the form of puzzles. The first reader to post a comment with all three answers, and contribute a design mantra of their own, will receive a prize!

Andy Puzzles:

“Creepifnot si headvice, otn hewn treeh si gonthin rome ot dad, utb nwhe
ehetr is hinotgn flet ot kate yaaw.”

? Neation ed Tanis-Pureex

Angela Queries:

Nathan Challenges:

? Ludwig Mies van der Rohe

Hey Unitards! Are Graphic Mock Ups Even Applicable?

Thursday, August 7th, 2008

Andy Says: I think the most conspicuous examples of those who don’t use graphic mock ups in their website/app projects are companies who don’t have clients. They build applications for themselves to then market as products. This context is significantly different from that of designing for clients. Clients generally need to see something concrete and tangible in order to invest full confidence in your work, especially when there are important branding concerns associated with it. For my work with clients of Unit Interactive, I always craft graphic comps. I’ve often skipped this phase when working for personal projects, but that’s an entirely different context.

Angela Says: I have always produced comps for the designs I’ve created for my clients. Creating comps first allows you to really think through the information design and defines the structure the site will take on. In essence, you are creating a blueprint that dictates the end result and allows for quicker development time, as the design decisions have already been decided. Would a good contractor start building a house without architectural plans? Would you want to live in that house after it was built?

Also, I advocate the HTML being semantic and some of the design decisions made in the comp stage can help determine the correct context for the markup. And one more thing, any graphics that are used in the site have to be created anyway, so why not pull those graphics from the whole picture that you’ve already poured over in great detail, rather than making them piece by piece as you go?

Nathan Says: Photoshop [Macromedia savvies read “Fireworks”] cannot correctly emulate the browser environment. It’s true. The fonts are handled differently, colors skew, and pixel-perfect negative space sometimes requires lots of finagling. This fact makes me think I should go all 37signals on Adobe a give it the cold shoulder. But then I remember a mantra from my design education: Always start in pencils. Pencils allow for the exploration of more ideas in a shorter amount of time than full Photoshoped comps. This helps me to not lock in on any one idea too soon, and stay focused on concepts, eschewing execution until necessary.

Graphic mock ups set a foundation for a completed, functional site in much the same way that pencils lay the groundwork for the aesthetics: by allowing me to focus on only what is necessary for that step in the process. Also, in my experience, clients have a hesitancy to skip steps where they should be able to provide input and/or approval, and by giving them that stake in the visual approach, you build a trust that allows further decisions to go more smoothly.

Hey Unitards! Why have an office?

Friday, August 1st, 2008

Andy Says: I guess that, in part, I have to get all anthropological on you. Humans are meant to congregate together. People are happier, healthier, more productive, and more stable when they have a routine of being around and interacting with other people. By contrast, those who work and/or live alone for extended periods of time lose quality of life in all sorts of ways and suffer emotionally, physically (+ health-wise), and sociologically. Science aside, having an office for work provides a good way to properly compartmentalize your life, to facilitate creative and technical interaction, to give you something tangible to be responsible for, and to communicate to clients and potential clients that you’re “real.” Finally, the curmudgeon in me would caution you about technology?just because we can do all sorts of things using new technology instead of “the old way” is no reason to simply opt for tech. Let technology serve you; do not become a blind slave to technology. This is people we’re talking about, not robots with computers.

Angela Says: For me personally, being able to leave work at work and home at home is invaluable to my own quality of life. Plus, it’s a lot more practical, not to mention more fun, to have instant collaboration with other designers. Just being in an environment with other creatives is motivating and inspirational and positively affects my work. So, while I could work at home (and actually do sometimes), I think having an office to work in makes me a happier person and a better designer.

Nathan Says: Here is a likely scenario: I am trying to work from home. Batman jumps on my keyboard and tries to bite the cursor on the screen [he’s a cat]. The dog then decides the cat doesn’t deserve so much attention, and a furry melee ensues. Meanwhile, in the next room, my wife turns on what sounds to be very tasty offering from the Food Network, sending my mind in search of possible lunch items. Focusing again, I check my email two more times, and decide to check the physical mailbox as well. I get back to my desk and my computer is frozen. I think you get the idea. I can never seem to get any work done at home, and when I do, it takes great efforts and generally feels contrived. Plus, I like working around my fellow creative folk… it spawns so many interesting conversations.

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