Posts Tagged ‘Unit PNG Fix’

Finally, That Unit PNG Fix Update You’ve Been Clamoring For…

Wednesday, July 22nd, 2009

We know you have been teetering on the edge of your collective office chairs, anticipating the next iteration of the Unit PNG Fix. Well, the wait is finally over.

Only slightly larger than its predecessor, the new Unit PNG Fix weighs in at just over 1kb and now fixes your PNGs in IE6 before the page load, eliminating any pesky flickers as the script runs. Now, your beautiful PNGs can shine as they were intended, without betraying any of their unflattering incompatibilities.

Just one more thing (black turtleneck not included): You can now opt-in to fix only the PNGs you want fixed by adding a “unitPng” class to specific elements. By default, Unit PNG Fix will fix every PNG, but this may cause layout issues, or slow your page down with PNG-Fix-Overkill. Therefore, by adding the “unitPng” class, you can target only those PNGs that are acting up.

This is likely to be the last edit to the Unit PNG Fix (barring any major scripting errors). Muerte a IE6.

Unit PNG Fix Fix

Tuesday, September 2nd, 2008

The Unit PNG Fix has gotten pretty popular, with close to 15,000 downloads and 1,500 saves on del.icio.us, so we thought we should probably make sure it works as best as it can. Labs has been recently updated with a new version of the fix (the latest is from 08/31) that should solve most of the problems that have been reported. Most notably, the absolute position bug should be fixed.

We want to give a big thank you from Unit Interactive to everyone who wrote in about bugs, concerns, suggestions and adulations. Please, keep them coming. We are always looking to improve our scripts and will continue sharing them.

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