Archive for the ‘Miscellaneous’ Category

Fake Web Content

Wednesday, July 30th, 2008

Do you know how to tell useless, fake articles (sorry, “posts”) on the Web from the actually substantive ones? I do; it’s easy. If the title starts with a number?i.e. “7 Ways to Improve Your Blog” or “20 of the Best Design Practices,” etc??it’s junk 999 times out of 1000.

Clear evidence aside, lately I’ve seen a few articles or posts that advise blog authors?and I use the term “authors” very loosely?that the way to get their post on Digg or some other fustercluck is to use numbers in their titles. So aside from the fact that nearly all of these posts have no valuable content, you may know that the author has no purpose in sharing it except to try and get search engine or aggregator visibility. All such “authors” are defining themselves according to a very low and regrettable standard.

The net result of all of this is that the Web is being choked by trashy, attention-gaming junk that is being offered for reasons other than informing one’s fellow enthusiasts and colleagues of anything notable or useful. What’s more, news/article aggregators have become time-wasting caricatures of what they’re supposed to be, and are now all but worthless.

C’mon, we know you’re dying to know…

Wednesday, July 23rd, 2008

Some of you may have noticed our “Hey Unitards!” posts, but we could really use a challenge from you. The point of these posts is for you, our loyal followers, to be able to ask us anything you want to know about our views on design, the design business, or anything relevant. Each week we pick one to answer and highlight it as our featured post. So start sending us some questions and if we pick yours, we may just send you a little something in return.

Also, if you see a “Hey Unitards!” post and think you know better or have something to add, consider yourself an honorary Unitard and put in your comments. We’d love to hear some different perspectives.

Hey Unitards! Foot in the Door

Friday, June 27th, 2008

Andy Says: Sure, luck plays a part in anything, but there’s no substitute for being very good at what you do. Regardless of your experience, it is hard for any good employer to ignore excellent results. And these don’t have to be examples of work for Nike or Netflix; well designed websites for your cousin’s wedding or for your mom’s real estate business work just fine.

The other side of this is that you’ve got to be able to communicate at the level of your skills, too. A brilliant designer that lacks the ability to speak well and deftly communicate won’t get past the first interview. Design is about communication and the best employers are as concerned with hiring excellent communicators as they are with hiring excellent craftsmen. So if you’re able to walk your talk and talk your walk, lack of experience tends to stop being a factor in your prospects.

Angela Says: A well-designed, unique portfolio can definitely help you stand out from the crowd, but along with basic skills, I think the right attitude can be your biggest asset and help offset a lack of experience. Being able to communicate confidence in the strengths you do have paired with a strong work ethic and an eagerness to learn says a lot about you as a potential employee.

Especially in the interactive world, I’d recommend keeping up with the latest trends and techniques in the industry through books, blogs, websites, and/or a mentor in your field.

Also, one of the best things I did during my college days was working as a design intern for a couple summers, which was a great way to get some on-the-job training and build up my portfolio.

Nathan Says: A friend of mine told me about how he rather bluntly critiqued a dude’s business card, and got a call back, but I am not sure I’d go so far. Mostly, be direct, be unique, and don’t be ignorant.

Target only places you know you could excel at (even if they seem like giants), engage them in some way they probably haven’t seen before (c’mon, you’re creative), and do your homework to know as much as you can about the company and if you’re right for the position. That should get you started.

Spore

Friday, June 20th, 2008

Spore Mudstag
Earlier this week I was lucky enough to be one of a handful of people on earth to get a sneak-peek and early access to the Creature Creator for the upcoming Spore game release. The disc arrived by FedEx on Tuesday and I had a blast making my first creature, pictured here (and here’s a large pic).

The creature-making process is really fun, as your creature reacts to the things you do to modify it. It responds with delight when you give it eyes and feet and so on. After forming the shape and physical traits, you get to “paint” it with the games wonderful texture/color renderer. This is amazing stuff.

After making your creature, you get to test drive it, using various motion, emotion, and action commands. The creature really comes to life at this point and you begin to see how actions and interactions might take place in the game. I can’t wait to make more creatures and begin playing when the game launches.

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