Archive for the ‘Culture’ Category

Web Authors Are Losing Their Integrity

Thursday, July 24th, 2008

Every day of the week I receive marketing spam, addressed to me personally (or not), from one or more companies who are marketing “the next cool thing in Web 2.0-ness.” Invariably these email messages compliment me on my blog writing and usually, through some sort of mischaracterization, make it clear that the “person” on the other end has never once read one of my articles. The consistent gist of these spam messages is, “We know you’ll love our new Super-Duper Web Widget and we hope you’ll blog about it and tell your readers, too!”

No. I won’t. I’m not the free advertising wing of your marketing department, and I won’t sell my integrity and credibility for some small free gift.

I notice, however, that a significant number of blog authors, many of them highly respected and knowledgeable designers and writers, are putting integrity and credibility aside in exchange for free schwag and increased search engine visibility. I see the very same products I’m asked daily to endorse show up on other blogs every week. Every day my respect slips a little for one or more of the authors whose writings I once enjoyed.

For readers, here’s a tip:
If the author of a blog you read is shilling for some new Web app or other product, they’re blowing sunshine up your butt and you should seriously question their integrity?and every other opinion and insight they offer you.

For blog authors, here’s some free advice:
Your integrity is the basis upon which everything you offer?personally and professionally?is evaluated. You are a fool if you sell your integrity cheaply. Whenever you are buttered up with compliments in some spam message and asked to help market a new product, for free or in exchange for a free gift, ask yourself if that sort of activity is why you became an author in the first place. If it is, go for it. If you write for reasons other than marketing other people’s products for some small profit, it’s likely that you’d be making a huge mistake to do so. No matter how you rationalize it, your readers will immediately perceive your lack of credibility, which will taint everything else you offer. And rightly so.

Coffee-thirty

Thursday, July 10th, 2008

We have a regular practice here in the Unit Interactive office that we find very helpful in our work, and a positive addition to our daily regimen. We call it coffee-thirty. Each day at around 2 or 2:30pm those of us who can find any way to do so stop work and gravitate toward the reception area of the office. Some of us grab a snack or a cuppa or whatever and we spend some time just hanging out together?on the sofa, at the table, whatever?and just chill.

Sometimes we just hang out and talk about our respective projects or what was on TV last night. Sometimes we grab the UniBall and shoot baskets (perfecting our already formidable scoring technique). Sometimes we brainstorm on some upcoming project or idea that one of us had. And sometimes we do very little, or some combination of any or all of these things.

The point is, we kick back and just hang together for 15 minutes to an hour. Whatever happens happens. No itinerary, no pressure to participate, no nuthin’ that’s scheduled. Even the time varies from day to day. Interestingly, we find that we often get important things accomplished in those laid-back breaks. Now, while accomplishing things is not the point of coffee-thirty, we just find that when you get a few creative and restless minds together with no structure, interesting and sometimes valuable things come of it.

For those of you at agencies, big or small, I highly recommend something like this; a refreshing, full cleansing breath in the latter part of the day to lubricate the work process. Are some of you already doing something similar?

Create Your Own Discipline.

Wednesday, June 25th, 2008

Andy has been busy concocting another useful contemplation on how to best prepare yourself for a career in design. I agree that a career path in design requires an inherent lifestyle of observation, not quickly defined in a classroom, and a designer’s professional discipline is definitely solidified through practice and extracurricular experience. In his article, Andy does a great job of outlining the types of things that may not be taught in most educational institutions.

Calling all Designers…

Tuesday, June 10th, 2008

Andy Rutledge is currently involved in a large and detailed personal project and needs your help. If you’re a freelance or agency designer, please take the time to respond to his designer survey over at his personal site, Design View. Your participation will help to augment the data he’s collecting on members of our profession. Oh, and for an extra boost of good karma, tell your designer friends about it, too!

Too Many Cooks Spoil the Dish

Monday, June 9th, 2008

I’ve heard other designers say, and I know from my past agency life, that agencies sometimes have an odd policy for generating designs for client websites. I’m referring to the practice of having several designers create designs independent of one another, to be submitted for consideration by either the client or the creative director.

This is a harmful practice that is a holdover from the days before websites, when the main product design/marketing agencies sought after was creativity. In the quest for the coolest idea and most interesting creativity, a “design-pageant” can pay healthy dividends. Not so much, however, in the context of Web design.

I said that this practice is harmful for Web design and here’s why. First, this approach takes the focus away from what is actually relevant to the Web. Lots of ideas submitted by separate individuals works pretty well when one only needs to produce compelling visual design. A website is about far more than graphics, though. Instead of focusing exclusively on the client’s needs and aims and the site users’ needs and expectations, this scattershot, competitive approach is more about focusing on the designer’s need for success?to win the design contest, as it were. No matter who wins, it is likely that the client loses.

Additionally, this approach may keep a flock of designers busy and each feeling like he’s engaged, but the results may not often address some other very important issues. For instance, someone must have their feet held to the fire; someone must be ultimately responsible for the design. This person must be a designer (not a project manager or agency principal). And it cannot be several designers at once because when everyone’s responsible, no one is responsible. Further, it’s far better for the client’s project experience and peace of mind if she knows who is responsible for the quality of the site’s design and user experience. Trying to obfuscate on this matter is simply unprofessional and makes the agency look silly and irresponsible.

Lastly, the designers are also the losers with this approach. Aside from competition robbing focus from the actually relevant factors, it fosters an antagonistic environment. In a multi-designer environment designers should be in the practice of working together, not against each other. Each should support and work for the success of the other?for that is how a great agency is built.

We have 3 designers at Unit Interactive, but each project has only one designer assigned to it. That person is ultimately responsible for the success of the project. We regularly make a practice of collaboration, with varying degrees of involvement (determined by the one responsible) and we find that individual ownership allows for far better collaboration. Without responsibility there cannot be success, or even an excellent effort. Excellence demands responsibility and ownership, not consensus, and it is success (not “winning”) that we’re after for our clients.

Would you agree or disagree? How does it work in your agency?

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