Archive for the ‘Culture’ Category

Professional Happiness

Monday, February 21st, 2011

In keeping with the feedback and insights I’ve gleaned from my almost daily conversations with designers and design professionals over the past 6 years, Elaine Wherry noted recently on her blog that “UX professionals are some of the most professionally unhappy folks I’ve ever encountered.” She goes on to make a distinction between emotionally unhappy and professionally unhappy, but in practice no such distinction exists. If a designer is unhappy, the work suffers; as does the agency and its clients.

Angela and I started our agency in direct response to the various incarnations of idiocy that cause designers professional dissatisfaction and unhappiness and, as a result, agency and client dissatisfaction and unhappiness. In our previous agency experience we long observed the sorts of poor planning, bad decisions, mechanical disconnects, and perceptional voids that eventuated in corrupted and inferior project processes and results. Therefore, we work to preempt and obviate these things in our own agency so that our team doesn’t have to deal with them in internal and client projects. The result, we’ve maintained, is that we and our team members are far happier and more satisfied than our brethren in other agencies.

I say, “we’ve maintained,” because I wondered today if our folks still feel the professional and personal happiness and satisfaction that we’ve worked hard to facilitate. So I conducted a private poll among our team members. The results: strong as ever. Seems that we’ve still got it.

To be clear, our folks seldom if ever have to deal with idiocy like invisible stakeholders, feet-dragging clients, and approval mazes…and NEVER have to deal with committees, abusive clients, the clients’ processes. In every case it is Angela and I who pick the clients we’ll work with and we who define the project processes. In other words, it is we who maintain our own professionalism and work to maintain that of our staff. As owners, it’s our job.

Equally important to client-centric issues are internal issues. Our designers never have to deal with the confusion and idiocy of shared responsibility. Our internal processes ensure that it is the assigned designer who defines the design process and each knows that it is s/he that has ultimate responsibility for project success. While some or all of our team regularly collaborate on projects, the assigned designer has full responsibility for how to involve his/her peers and for making the final decisions. This, along with investments of trust from both the client and the agency owners, ensures that our folks get to bring their best, uncorrupted ideas, execution, and results to every project.

I make a point of saying so today because, as I observed at the start of this post, so many of our peers do not get to experience this sort of institutionally-maintained professional satisfaction and happiness. I see this as a consequential failing of too many of my agency owner/principal peers. It is a simple fact: if your people are not satisfied and happy, you have failed your mandate and your clients are sharing in the consequences.

Oh snap. Yes, I’m throwing it down. Okay, Angela and I passed this exam this time, but we don’t want to become complacent. It takes work and I just wanted to make sure that we were still successful in that work. Professionalism means doing what is necessary to work happily and uncompromisingly. And uncompromising means uncompromising. You are or you’re not.

Mediocrity and the Innovator

Tuesday, December 7th, 2010

“If there is any one way to confess one’s own mediocrity, it is the willingness to place one’s work in the absolute power of a group, particularly a group of one’s professional colleagues. Of any forms of tyranny, this is the worst; it is directed against a single human attribute: the mind—and against a single enemy: the innovator. The innovator, by definition, is the man who challenges the established practices of his profession. To grant a professional monopoly to any group is to sacrifice human ability and abolish progress; to advocate such a monopoly is to confess that one has nothing to sacrifice.”

— Ayn Rand on “guild socialism”

from Capitalism: The Unknown Ideal

In Case of Design — Inject Critical Thinking

Tuesday, June 8th, 2010

Frida Jeppsson has just released her curated collection on critical discourse, In Case of Design—Inject Critical Thinking, featuring essay contributions by Max Bruinsma, Gareth Williams, Donna Loveday, Rory Dodd, Steven Heller, Rick Poynor, Michael Rock, Anna Gerber and Teal Triggs, Kate Andrews, and myself.

In Case of Design--Inject Critical Thinking

I just received my advance copy yesterday (took a while to go from Sweden to Texas), but the book is now available from Frida’s website.

The essays in the book examine critical discourse from several vantage points and in different contexts. As the editor, design critic and curator Frida Jeppsson puts it, “The book is as much an experiment as an excursion aiming to investigate what scenarios, results, and opportunities a new language and an illuminated and extended critical discourse can produce.” Having just received my copy, I have yet to consume the entire contents, but the parts I’ve read have been wonderful and, given the other contributors, the rest promises to be excellent.

Hats off to Frida for collecting thoughts on this important topic and presenting them so nicely. And thanks so much for including me among the contributors.

It’s a Calling

Monday, May 17th, 2010

There’s a reason that some of the most stressful and vital jobs in society come with disproportionately low salaries. These sorts of jobs, like law enforcement officer, pastor, teacher, soldier…they are vital to our society and yet the people who pursue these sorts of careers are often quite willing to accept the comparatively low pay that comes with them. This doesn’t seem to make sense until you recognize that they’re often not so much career choices as callings.

When you believe you are called to pursue a particular line of work, answering that calling provides a level of fulfillment and compensation in your life that works to make up for lacking monetary compensation. Those pursuing their callings find contentment that diminishes the overt desire to demand the highest salaries. The market rightly responds to this fact by modifying salaries downward. This is not to say that people in these professions cannot rise above the average level of compensation, but even at the lower levels of pay those answering a calling will continue to do yeoman’s work with little or no promise of increased financial gain. Sadly, this characteristic can leave individuals or whole professions ripe for exploitation.

The ones who soon begin to balk and accumulate bitterness at the seeming injustice in this arrangement make clear that they see their profession not as a calling, but as a job. I’m not trying to make value judgments here, but I think the observation is accurate.

I think that design fits comfortably into the list of professions that many perceive as a calling rather than merely a career choice. This is true for many of the designers I know and it is true for me. This is what I’m supposed to be doing and I will not choose to do anything other than pursue my current profession. I and others I know have sacrificed much in order to do so. This is not something one does for a mere job.

Designers can be highly-paid, but this is the exception rather than the norm. Although I chafe at the needless indignity of the fact, many designers endure ridiculous circumstances and ugly, myopic, or gravely-unhealthy company culture—often for embarrassingly-low wages—all so that they can continue to pursue their calling. I don’t mean to say that it’s entirely healthy to do this, but those pursuing a calling will do so and complain little.

As I’ve mentioned before, I think there’s a difference between those working on a career and those pursuing their calling. What are you pursuing?

Risky Wallpapers

Wednesday, November 18th, 2009

Risk is too much maligned in our (western) culture these days and that has begun to seriously piss me off. It wasn’t always so. The west, the US in particular, used to be a place where risktaking was understood to be a fundamental component of life; successful life especially. A life free from risk is a life bereft of liberty, a life of bondage. This fact has never and will never change, but an increasing proportion of our lives is being restructured in a foolish effort to remove risk. The dauntless spirit of the West is becoming increasingly daunted. I put it to you that this is a dangerous path and that the results will be disastrous.

So this morning, in a fit of indignation, I started writing a bunch of maxims, riffing on the concept of taking bold risks. The results were soon translated into 6 desktop wallpapers and I thought I’d share them. If you’re anything like me and you recognize the fundamental value of taking bold risks, you might slap one of these babies on your screen. Please enjoy.

Risk

The “Risk” Wallpaper Collection

Designing In, Out of, and Around the Box

Friday, November 13th, 2009

Freelance animator and illustrator Joseph Pelling presents a strikingly accurate portrayal of how we designers get our design thing on. Seriously, it’s uncanny.

Via

Unbagging the Crap

Monday, November 9th, 2009

Today is a very special day at the Unit office. Until two weeks ago none of us had ever been able to snag that most elusive of tantilizing treats from our long-time and close client, Woot: the Random Bag of Crap. Yet, I persevered and today my wonderful crap arrived.

The crap in all its unopened glory.

The box (they don’t actually send bags) was curiously unemblazoned with Woot’s logo, a situation that was quickly handled with a dry-erase marker.

Woot! should take more pride in its crap.

With trembling fingers I carefully made my initial incision and laid bare the innards of my crap. Lying atop the glorious pile was a Chop and Grate Set from Thinktank Technology. Slack. Jawed. Amazement. I mean, I chop things! I also grate things! A dream come true!

Also loose inside the box were two Excalibur BurpMaster pens and one Excalibur Arcade Pen Game (Jam Fest Basketball). We just can’t wait to, you know, sign stuff while our pens make burping noises.

Our first look inside the bag (box) of crap.

Why don’t ALL pens make burping noises?

All the remained in the box were two mysterious packages. One, an unmarked bubble-wrap mailer bag, I initially took for a random, RMAd product (a frequent feature of the crap bags). It actually turned out to be three DVD movies, though I use the term lightly. I’ll be honest, I would never sully my DVD player with any of these pieces of cinematic garbage. (Note: These opinions are mine alone and do not reflect the opinions of Unit Interactive. Apparently my co-workers like a couple of these. Go fig.). Hopefully I can trade them for one decent disc down at Entertainmart.

The other package was marked “Belkin” and contained four (FOUR!) Belkin Zipper Cases for XM Express satellite radio receiver. None of us own one of these receivers but I forced Andy and Nathan each to take one off of my hands anyway.

What treasures hide inside these packages?

Movies so bad they have to give them away.

Who couldn’t use four protective cases for a rare and expensive tech toy?

The Final Tally

  • (1) Thinktank Technology Chop and Grate Set
  • (1) Excalibur Arcade Pen Game (Jam Fest Basketball)
  • (2) Excalibur BurpMaster Pen
  • (4) Belkin Zipper Case for XM Express Satellite Radio Receiver
  • (1) DVD Three Pack (Team America, Superbad, Blades of Glory

Posable Peeps pt. II

Wednesday, October 21st, 2009

Again, the Posables have found themselves in another befuddling position. Project what you will and share the story that you see:

Not gonna help ya

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