Archive for the ‘Business’ Category

Irony

Monday, June 7th, 2010

Just wondering, but does anyone but me find it ironic that in an industry that is needlessly made more dangerous every year because of inane and increasingly misguided, activist-driven policies sending them further and further offshore, a company that spends $ billions every year and risks much more in an effort to help meet the world’s demand for petroleum—a company staffed by folks who risk their lives every single day while enduring extended separations from their families and loved ones—has to endure criticism from uninformed ingrates who could never fathom the courage, commitment, and responsibility required to do the job that BP employees have to do?

The childish and oblivious people behind things like these re-imagined BP logos and countless other public commentaries and observations will never in their lives have to commit to the sorts of risks that BP employees and others in the petroleum industry make every day. These folks do these things and risk all because the world demands that someone do this dangerous and thankless job. If they didn’t, our lives would be turned upside down. Oil isn’t just for fuel and gasoline; nearly every industry on earth requires petroleum products for its materials and processes.

When the job is incredibly dangerous and difficult, mistakes will have consequences of the same magnitude. In this case, some BP people, government people, and manufacturing people made bad mistakes. Mistakes will happen, but in the face of mistakes only monumental idiocy can maintain that the work must cease.

If not for the feeble minds and malevolent morons that have forced misguided policies driving drilling rigs beyond safe working depths, this very same drilling leak would have been stopped within hours. But while we demand the lifestyle, convenience, and energy that petroleum brings, too many have made it their mission to turn a relatively easy process and safe industry into one of the world’s most difficult and dangerous ones. Then, when as a result of terrible mistakes (which will always occur) bad things happen, the industry receives venom and criticism from the very ones who directly caused the magnitude of the result. It’s a shame that too many are too uninformed or just too stupid to grasp these facts and the excruciating ironies that accompany them.

This recent event was a terrible tragedy for the fact that 11 men lost their lives, but there the tragedy ends. The economic results will take time for us to weather, but we will. The environmental results are bad now, but will be inconsequential in 10 year’s time. In any event, the world needs the product that BP and their industrial brethren collect. But when bad things happen, make sure that the right people are receiving the right criticism. And before you opt to criticize and become a victim of your own irony, you might check to see if you even have the balls to do for one day what they do every day; what they do for you.

Competition?

Friday, April 16th, 2010

What competition? As owner/partner of Unit Interactive I have no idea who my competitors are.

I have no idea how to compete against anyone in my industry. I have never once thought about how to outposition, outflank, or outdo any other design agency, designer, or developer. I have never thought about competing or beating or winning. I think about my clients. I think about our projects. I think about how to make this app better or how to make this interface more intuitive or interesting or useful, or how to better present some sort of content. I think about how best to help my clients to accomplish their competitive goals.

I never think about how to beat my professional peers. I enjoy my professional peers.

I do think quite a lot about how to work with other agencies on some of the really great projects that come our way. I do think how to better serve potential clients who inquire after our services when it becomes clear that they need the kinds of services at which we are not expert. I often tell clients and potential clients, “We’re not your best resource for this one component of the project, but these guys (insert other agency name here) can really rock that stuff, and we enjoy working with them.” As a result, we have many happy and satisfied clients and several wonderful relationships with awesome professionals at other agencies.

Maybe I’m missing something, but I simply don’t know how to compete against anyone in my profession. I’m pretty sure I don’t need to know.

Nathan’s Anniversary

Thursday, April 15th, 2010

Two years ago today…yes, on April 15th—tax day 2008…Nathan Ford came to work with us at Unit Interactive. Nathan was the first ever employee that Angela and I hired for our company, after months of searching for the right sort of person to add to our growing little enterprise. Nathan was, indeed, the right sort of person.

Nathan working on his comic

Nathan hard at, er…work.

While here at Unit, Nathan has been the primary force behind our content editor, Unify and he’s also built helpful little apps like the UniTip and Unit PNG Fix, that have made life easier for thousands of designers and developers all over the world.

As a designer, Nathan has crafted websites (design and development) for folks like Milestone Documents and John DeGroote, and has done lots of work for Woot, including the redesigned shirt.woot reckoning page. Nathan was also the designer and developer of the Just Made My Day site.

We’re very happy that Nathan joined us and we’re especially happy that two years later he’s still doing his thing with us here at Unit. Happy 2nd anniversary, Nathan!

One-Time Licensing Fees Empower Design

Thursday, March 25th, 2010

The monthly fee model employed by Typekit, most CMSs, and just about any other design-centric web app, inhibits design decisions and leads to awkward conversations between a designer and client. Technologies that tie a design decision to a monthly fee are inherently prohibitive, and can ultimately solve nothing. In such situations, a one-time licensing fee is the only model that does not inhibit the designer’s choices… given that the product or service hopes to turn a profit.

The Ball and Chain Model

Designers need to be free to make the right decisions for their clients’ needs, and arrive at those conclusions solely within the constraints of those needs. Many products and services geared towards designers – especially web-designers – purport to simplify decisions while their pricing model just leads to more confusion. Jeffrey Zeldman noted this recently, saying (about Typekit) “a one-time font purchase as a line item in a design budget is easier to explain and sell to a client than an ongoing rental charge.”

In all of this, I am specifically talking about products or services that a designer would want to use in a project for their client: typefaces, content management, traffic reports, etc. Even if a designer/developer/account exec is able to help their client understand the importance of these monthly expenses, the question becomes: Who picks up the tab? One has to fear that such additions to a client’s overhead could easily be cut in the next budget, rendering a design useless. And if the agency or freelancer puts it on their tab, when does one stop paying?

Solution: The One-Time Licensing Fee

For just over eight months now, Unit Interactive has been proud to sell our little content editor: Unify. Without re-treading too much ground here, Unify is a plug-and-play app that allows a user to edit content on their page, we are mainly targeting web designers/developers who want a simple, reliable solution for their client’s content needs. Given these constraints, and after much discussion early-on, we decided that a one-time licensing fee, per domain [or sub-domain] made the most sense. A designer delivers a site, installs Unify, bills the client for the total cost, and everyone moves on with their lives.

Type foundries and print designers have long benefited from the one-time licensing fee; this is not a new idea.

Purchasing any product or service for a project is a complicated subject to broach with a client, and a major factor in these delicate deliberations is the pricing model for said items. The success of important design decisions – and therefore the project itself — can precariously hang on the business decisions of a third-party. This is just a hard fact of doing business. That being said, another crucial aspect of running a business is smoothing out difficulties; allowing maximum efficiency for minimal headache. It is for this reason alone that I believe that the one-time licensing fee is the ideal pricing model for all products and services aimed at designers, or any project-based work, and I’m perplexed that it is not more prevalent.

RFP Theatre

Thursday, February 11th, 2010

Dear Ad agencies and their serial clients,

You guys are awesome. You’re highly entertaining; better even than an organ grinder and his trained monkey. No, seriously, you should come up with a good name for it and televise your little soap opera on one of the networks so that housewives and previously-employed ad executives and brand managers can watch in the afternoons.

Serial clients of ad agencies, you guys kill me. Ha! (*knee slap*) You’re like the vicious movie villainess we all love to hate. You stand there all sexy and inviting, but everyone knows you’ve got no moral core, no ethical boundaries and yet you’re knee-deep in suitors who just keep asking you out on dates (that’s ‘cause you’ve got half of the booze and all of the money). You dance around and show a little leg while pretending you’ve got rules and boundaries that you and everyone else should respect and then WHAM! …you pull your trick—you’re caught making out with some girl no one else even knew was invited to the party. God bless ya’, you keep pulling that same ol’ crap and agencies just keep falling for it. Awesome.

Your plan is as masterful as it is gutsy, and the genius lies in its simplicity. Even though you know nothing about running the process or what it takes to create what you need, you have the balls to demand that you set all of the rules that agencies must follow. And even though you should do your homework and research to find the agency that best suits your needs and requirements, you pretend that this is the agencies’ problem. But your talents aren’t just relegated to deflecting responsibility. You are also talented puppet masters! You’re all like, “I know…we’ll get the agencies to do a bunch of the work up front and without pay!” Pure genius.

Ad agencies, watching you is like watching reruns of some Fellini film. You complain about how you hate being set up and proclaim that you’re a bunch of savvy and worthy professionals, but when the cattle call goes out, you line up at the abattoir with everyone else. “Oh, no, we’re not cattle. We’re perfeshnuls! Huh huhh. (*drool)” Maybe the only thing that could make it more entertaining is if you dressed up like Pagliacci while you did your thing. “Work and expenses first? We’re there! Creative effort before ever meeting with the clients? We can do that! Boo hoo, we’re such sad clowns!” :-(

And then you walk straight into the meat grinder and act like you’re surprised and hurt. While it is hilarious to watch as you throw childish tantrums as if at the grocery store with mommy; …you go ragdoll limp and flop towards the floor, crocodile tears streaming down your pathetic, collective face, snot gathering just above your upper lip… it’s even more hilarious when mommy just lets go of your hand, walks out to the car and leaves your hypocritical ass lying in the middle of aisle seven.

Then you whimper and sob just a bit louder to make sure that everyone heard you, which while not funny, is entertaining. It is funny, however, when you then pick yourself up off the floor and saunter out of the store all cool and stuff, playing things off like you’ve got self-respect and dignity. Yes, like the poet once said, all the world’s a stage and you are merely players. But you always seem to play the same part. What are you, typecast method actors?

Anyway, ad agencies and their clients, please continue to behave like idiot children. Please continue to pretend that creativity, strategic acumen, design, brilliant ideas, and masterful execution are commodities …and that the RFP process is relevant and useful. Please continue to pretend like you’re all professionals behaving in a professional manner in a professional process.

RFP Theatre (Ridiculous Faux Professionals Theatre) is a hoot to watch and even fun to read about. So y’all keep doin’ y’all thang. The rest of us are having a blast watching.

Our 2009 Annual Report

Wednesday, February 3rd, 2010

We’re now just over 2 years into Unit Interactive’s existence and this is our first ever annual report. As we’re writers and designers, we’ve split the report into two components to best address both the real story and the fun trivia about our 2009. Here is where we’ll delve into what, for us, were the compelling moments of the past year. We hope you’ll enjoy both components as much as we enjoyed preparing them.

See the Graphic Report »

Our Mantra for 2009: We Refuse

As 2009 started, we weren’t experiencing crisis, but we were certainly surrounded by it. The deepening recession was showing its tangible effects in our market, as our designer and developer friends were being laid off and peer agencies were either scaling back or closing doors. Doom and gloom was the subtext to most market discussions. Like most folks we had clear reason for concern, but our optimism was holding strong.

Despite the global economic turmoil, by February we decided we needed another team member and by March we were turning down work because our project queue was too full. Then R.A. Ray joined us. Like Nathan before him, R.A. was a lucky find for us and a welcomed addition to the team.

By March, our contempt for the limp-noodle, doom and gloom sentiment in the media over the recession pushed us to boldly proclaim, “We refuse to participate in this recession.” We knew that we didn’t have to play by everyone else’s rules because of the winner’s exemption, which allows those who dare while prepared to craft their own rules. And as luck would have it, by April our business swelled to never-before-attained levels; well beyond what we’d planned for.

The latter half of the year was touched by some sort of fortuitous glamour. Just when our internal efforts to finish and launch Unify were required, our client project load cooperated flawlessly. After the Unify launch, our project inquiries jumped significantly, but there was a curious trend that followed. Most of the potential clients who inquired of us either fell short of our standards or the projects were somehow vaguely unsuitable. All of what followed had a bittersweet quality.

Having proclaimed just 6 months before that we’d not participate in the swelling recession, we were severely challenged to either demonstrate our conviction or see it crumble in the face of concerns. Truly, for any not yet convinced, the next few months proved to us that uncompromising standards have a very literal monetary cost. Instead of gathering a host of new projects, we were compelled to decline most of them. Just when the waning season required that we gather a bounty in preparation for the distractions of the holidays, our scruples demanded that we turn down much of the largesse offered us. It was a bitter pill to swallow, yet we held fast and looked to our belief that we could craft our own destiny.

Each time we decided to decline a project offer and we explained as much to our team (we don’t hide business mechanics from our team), our folks understood. Never once did anyone here indicate even the slightest concern, or deign to second-guess any choice to avoid a lucrative project that failed against some standard of ours. That was one of the blessings that lent us courage to forge ahead, resolved to our ideals. The payoff today is that we enter 2010 with no shame in our practice and no compromise in our standards.

Despite the decline in client projects, we never once failed to meet payroll or maintain profitability. Luck favors the prepared.

Developing a stronger unit

Not everyone sits idle through a recession. Winners are working to gain strength even in lean times, and so that’s what we aimed to do. Throughout the year and especially during the periods of diminished client work, we took on internal projects that challenged both our design chops and our development abilities. We let our eyes get bigger than our stomachs. We let our reach momentarily exceed our grasp. There was much to which we aspired with these projects that we simply didn’t have the know-how to accomplish. We took several seeming risks, but for us the outcomes and the benefits were never in doubt.

The result of all of this aspirational activity is that along the way our team learned new skills, developed more breadth and depth of ability, and we gained valuable experience and insight into important processes. In short, our folks bit off the tough meat; we invested time, effort, and money into working through the challenges, and emerged stronger for it.

From design agency to product retailer

We launched Unify in August of 2009. This immediately placed us into a couple of new business categories: product retailer & customer service organization (oh, and we design and develop websites, logos, and user experiences, too). Both are cumbersome hats to wear, but we knew what we were getting into.

Our staff includes those who have significant retail and customer service experience, so we had a fundamental base from which to draw in our new roles. That—coupled with an unwavering enthusiasm and belief in the product—made the launch and all that came with it a far less daunting prospect.

For us, the whole Unify development process and launch fit right into what had become our mantra for 2009 (“we refuse”) because it represented doing things some would find too risky or dangerous during a recession. Namely, we were taking time away from lucrative work for clients to produce and launch a retail product when many folks—our potential customers—had less and less to spend. Furthermore, the product itself was meant to help our industry peers to provide a service that we ourselves offer. This effectively made it easier for other designers to compete with us. But as we stated in the article, we refuse to participate in a fear-driven, cannibalistic market. We’re in the habit of collaborating with our peers rather than stealing from them, and working to support and grow our profession rather than trumping it. With our approach we’re defining our own market. We like it best that way.

Rounding out the year

Continuing our internal project and overreaching trend, we initiated two more fun projects late in the year. First we collectively produced 14 mini-projects for our client Advent calendar. This was our holiday gift to our clients; where they could visit each day in December and find a new freebie or game or just something to bring a smile to their faces. Some might consider this to be a frivolous waste of time and resources. We found it to be a joy.

Very late in the year we seized upon the idea to create a site where people could trumpet the nice things other people had done for them. We spent the last couple of months of 2009 conceptualizing, designing, and developing JustMadeMyDay.com (which launched in early January, 2010). It was a process that demanded that we learn from scratch how to do just about everything that the site had to do functionally. We were happy with the process and thrilled with the results. Thankfully, so are a lot of other folks.

So…not to put too fine a point on it, that was our year. We grew in all sorts of ways during a lean economic period and we’re now better equipped and prepared to meet the challenges of the coming recovery. We’re evolving in interesting directions these days and excited about all of them. We’re blessed with excellent clients, wonderful friends (many of them are clients!), and a terrific team that fits together perfectly. As for 2010: Bring it on.

See the Graphic Report »

We’re Saying It Again

Monday, January 25th, 2010

“Unify is not a CMS.” These words have sparked a debate about the exact nature of our nifty little product. Some users/on-lookers understand our distinction while others respond dismissively or with outright incredulity. So, to help further the discussion already taking place, here’s why we don’t call Unify a CMS.

It doesn’t “manage” and it’s not a “system”

We consciously created a product that avoids both the “management” and “system” aspects found in most CMS products. Unify does not set itself to the task of organizing and delivering your content. The organization of your content is the organization of your site. Unify simply sits on top of that. Your site is still delivered by whatever mechanism you’ve devised: Unify does not touch the structure of your site.

Unify has certain advantages over database driven content management systems. For instance, any Unify installation can be completely deleted without affecting its parent site whatsoever. Have you ever tried that with WordPress or ExpressionEngine? It can’t be done because those systems inherently manage the content. Even many of the so-called “light CMS” alternatives require that your site run through their database structures. Of course, there are also limitations but the point is that Unify is different and should be called by a different name.

Unify focuses on allowing users to edit the content of their sites right on the page where that content already lives. This singular focus puts Unify is in its own product category.

Clarity for Customers

It’s not that we’re anti-CMS. We often handle ExpressionEngine integrations for our design clients. This very blog and our recently launched Just Made My Day run off of WordPress. There are some very good reasons for using a CMS, but sites that constantly need new pages, user generated content, or have very complex content structures aren’t good candidates for Unify.

Similarly, sites that are built simply and need only to be edited in a straight-forward and intuitive way don’t need a full-blown CMS integration. Unify is the perfect fit for such a site and we must make sure that we communicate this clearly to potential customers.

Projects to Kick Off 2010

Thursday, January 14th, 2010

After a nice long holiday break with our families, the Unit Interactive team is back at work on some cool projects. Some notable items in the 2010 hopper include:
Unit Interactive in 2010
Unify
After an interesting start (more on that in a later post) our simple content editor, Unify, is cranking right along and we’ve been very pleased with the adoption among designers and developers. Now roughly 4 months in, Unify has been much improved from the initial release and is currently in v1.1.5. We accomplished our primary launch aims and it’s time to pay some due attention to our favorite app. We’re working on updated information and a new design for the Unify website (getting away from the Unit Interactive website clone), which we plan to launch sometime near the end of this month.

JustMadeMyDay.com
Just Made My Day is a new project for us that we decided to do just because. Mostly, it’s a continuation of our effort to help make the web a happier place. It also comes with the added benefit of allowing us to flex our UX and backend development muscles in a fun and happy way. We’re looking to add features and media integration on a continuing basis, but mostly we’ll see where this goes according to where the public takes it. Hope you enjoy!

Woot
We’re now in our third calendar year of work for Woot and every week of it has been great. We’ve worked with them on developing pie-in-the-sky ideas, we’ve brainstormed new directions and features, and we’ve designed and developed the ongoing flood of required new properties, features, and pages. Notable items include the re-imagined Shirt.woot reckoning, the Kids.woot site, and their newest property Deals.woot. Work continues each week as we address new things and refine the details of the Woot user experience with the great team at Woot Workshop.

Brickyard Partners
We’re very happy to be continuing our collaborations with Howard Mann of Brickyard Partners in 2010. After the recent launch of the Ivey Institute for Entrepreneurship, the Brickyard Partners blog, and others, we’re already hard at work on the next of what we hope is a succession of new projects with BP.

Vector Media Group
We’ve been working with the guys at Vector Media Group for quite a while now and have enjoyed every minute of it. Having worked with them on two of their internal projects (including redesigning their website) and a handful of collaborative efforts for other clients, we’re again working with them on their own brand.

Sewanee: The University of the South
After our initial project with Sewanee (which we’re excited to say will be launching in February), we were enlisted to redesign two of the primary components of the university’s web presence. Details in the near future.

And more…
In addition to these we’re working on other projects that will soon see the light of day. It’s fun and busy times around the Unit offices these days and we’re having a great time. We’re looking forward to a wonderful 2010. Hope you are, too!

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