Define Design
A static definition for graphic design is a non sequitur. That which graphic design creates is something that does not exist until a person or group interacts with it. Just as music that goes unheard has no meaning or impact; it otherwise does not exist and has no definition. At the moment someone experiences or interacts with design, the design exists. At that moment there is good design or bad design, and the definition, context, and experience for each differ greatly. This is why there can be no consummate definition of our work, and why graphic design can never be a commodity. Those who regard graphic design as a commodity are unknowingly referring to something else.
As designers, the results of our work are not found on the page or on the screen. That is where the artefact lies, but not the design result. The design result is found in the perception, consciousness, and experience of the viewer or user. The design result is found in the facility or failings our work eventuates. Observing the artefact of our work, it can be evaluated according to criteria, but design must be evaluated according to what happens next; after that artefact gives us a shove and compels consciousness into motion.
Other posts in "design"
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- The Most Important Element of a Professional Designer
- The Analog Notepads of Unit Interactive
- Makin’ Days
- Too Wet
- UnitElves
- Designing vs. Making Stuff Up
- Usability vs. Thinkability
- Big Brand 1080px Design
- Design Reimagination
- Redesigning Unit Interactive
- Delicious Design
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- Ugly Websites = User Flight?
- Design in the Sociopolitical Arena
- Infographics in IdN
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- The Consummate Web Designer
- Hey Unitards! Design Mantra?
- Hey Unitards! Are Graphic Mock Ups Even Applicable?
- The Future of Web Browsing
- Beyond Comp Review: Two designs enter. One leaves.
- Hey Unitards! What about TV?
- Hey Unitards! Creative Brief?
- Better CSS Font Stacks
- No Compromise Required
- Do You Know Who You are as a Designer?
- Creating Great Online Experiences
Other posts in "feature"
- Meet the Staff: Ryan Rushing
- Meet the Staff: R.A. Ray
- Students Visit Unit Interactive
- Meet the Staff: Nathan Ford
- Art on Our Walls II: 28 Bicycles
- Art on Our Walls 1: Little Robots
- Meet the Staff: Angela Conlon
- Published: Interference
- Project Launch: Ringstats
- Project Launch: Tapology
- New Product from Unit: Curations
- White Labeling Unify
- Working with Multiple Agencies
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- The Analog Notepads of Unit Interactive
- Nathan’s Anniversary
- Developing for Unify – pt. II
- Makin’ Days
- Our 2009 Annual Report
- Sewanee Environmental Institute
- Projects to Kick Off 2010
- The Sum of All Choices
- SnowCraft Fun!
- Risky Wallpapers
- TSTC Web Curriculum Committee
- Designing vs. Making Stuff Up
- Recent Project Launches
- Developing For Unify – pt. I
- Our First Product Launch: Unify
- Nearly 100 More Leads per Day
- Unify™ Private Beta
- Big Brand 1080px Design
- We Refuse
- Redesigning Unit Interactive
- The Consummate Web Designer
- Hey Unitards! Are Graphic Mock Ups Even Applicable?
- The Future of Web Browsing
- Beyond Comp Review: Two designs enter. One leaves.
- Hey Unitards! Creative Brief?
- Paid Search Follies
- Better CSS Font Stacks
- No Compromise Required
- Too Many Cooks Spoil the Dish
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