Too Many Cooks Spoil the Dish
I’ve heard other designers say, and I know from my past agency life, that agencies sometimes have an odd policy for generating designs for client websites. I’m referring to the practice of having several designers create designs independent of one another, to be submitted for consideration by either the client or the creative director.
This is a harmful practice that is a holdover from the days before websites, when the main product design/marketing agencies sought after was creativity. In the quest for the coolest idea and most interesting creativity, a “design-pageant” can pay healthy dividends. Not so much, however, in the context of Web design.
I said that this practice is harmful for Web design and here’s why. First, this approach takes the focus away from what is actually relevant to the Web. Lots of ideas submitted by separate individuals works pretty well when one only needs to produce compelling visual design. A website is about far more than graphics, though. Instead of focusing exclusively on the client’s needs and aims and the site users’ needs and expectations, this scattershot, competitive approach is more about focusing on the designer’s need for success?to win the design contest, as it were. No matter who wins, it is likely that the client loses.
Additionally, this approach may keep a flock of designers busy and each feeling like he’s engaged, but the results may not often address some other very important issues. For instance, someone must have their feet held to the fire; someone must be ultimately responsible for the design. This person must be a designer (not a project manager or agency principal). And it cannot be several designers at once because when everyone’s responsible, no one is responsible. Further, it’s far better for the client’s project experience and peace of mind if she knows who is responsible for the quality of the site’s design and user experience. Trying to obfuscate on this matter is simply unprofessional and makes the agency look silly and irresponsible.
Lastly, the designers are also the losers with this approach. Aside from competition robbing focus from the actually relevant factors, it fosters an antagonistic environment. In a multi-designer environment designers should be in the practice of working together, not against each other. Each should support and work for the success of the other?for that is how a great agency is built.
We have 3 designers at Unit Interactive, but each project has only one designer assigned to it. That person is ultimately responsible for the success of the project. We regularly make a practice of collaboration, with varying degrees of involvement (determined by the one responsible) and we find that individual ownership allows for far better collaboration. Without responsibility there cannot be success, or even an excellent effort. Excellence demands responsibility and ownership, not consensus, and it is success (not “winning”) that we’re after for our clients.
Would you agree or disagree? How does it work in your agency?
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Comments (6)
This occasionally happened at the previous agency where I worked. In the beginning of my tenure, I was still a bit unproven, I suppose, so there were a few projects where the Creative Director said “I want us to both take a stab at this because I’m interested to see what you come up with.” As projects came and went, this happened a lot less often.
My opinion is that it’s probably a bad procedure to implement for all projects, but it can be a useful strategy for internal reasons, like to find out if a new hire is worth his salt. As long as the cost of doing that is not unfairly brought upon the client, it seems okay.
I can’t imagine how it would feel if you continually lost despite being a capable designer. What would that do to your self-esteem and long-term interest in this profession?
@Geof:
Indeed! A friend of mine has a friend who worked in this sort of situation at 2 agencies. His designs have never been chosen, for the creative director always chooses the art director’s designs without fail. The result is that after 2 stints at agencies, he is completely demoralized and has no “book” of work to show off professional design work. A sad situation.
In my past life as an agency designer, we (a two-designer team) would work together on the projects through the wire-frame phase. At that point, we would then separate to create two looks, primarily varying in aesthetic style while attempting to keep the usability and functionality identical.
There was some harm in this, as aesthetics ultimately affect usability far more than most clients realize, but generally I felt it worked as a means of getting two variations that we could still put our weight behind and feel comfortable producing. (As the creative director, I took responsibility for the design, somewhat as an attempt to lessen the importance of the final style aspect of the project).
Having become a client since then, however, I ultimately would prefer to see varying takes on usability / functionality as well as aesthetics / style, and I can see the strength in both coming from a single designer.
Fell out of bed feeling down. This has brihtgneed my day!
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