Archive for June, 2008

Hey Unitards! Foot in the Door

Friday, June 27th, 2008

Andy Says: Sure, luck plays a part in anything, but there’s no substitute for being very good at what you do. Regardless of your experience, it is hard for any good employer to ignore excellent results. And these don’t have to be examples of work for Nike or Netflix; well designed websites for your cousin’s wedding or for your mom’s real estate business work just fine.

The other side of this is that you’ve got to be able to communicate at the level of your skills, too. A brilliant designer that lacks the ability to speak well and deftly communicate won’t get past the first interview. Design is about communication and the best employers are as concerned with hiring excellent communicators as they are with hiring excellent craftsmen. So if you’re able to walk your talk and talk your walk, lack of experience tends to stop being a factor in your prospects.

Angela Says: A well-designed, unique portfolio can definitely help you stand out from the crowd, but along with basic skills, I think the right attitude can be your biggest asset and help offset a lack of experience. Being able to communicate confidence in the strengths you do have paired with a strong work ethic and an eagerness to learn says a lot about you as a potential employee.

Especially in the interactive world, I’d recommend keeping up with the latest trends and techniques in the industry through books, blogs, websites, and/or a mentor in your field.

Also, one of the best things I did during my college days was working as a design intern for a couple summers, which was a great way to get some on-the-job training and build up my portfolio.

Nathan Says: A friend of mine told me about how he rather bluntly critiqued a dude’s business card, and got a call back, but I am not sure I’d go so far. Mostly, be direct, be unique, and don’t be ignorant.

Target only places you know you could excel at (even if they seem like giants), engage them in some way they probably haven’t seen before (c’mon, you’re creative), and do your homework to know as much as you can about the company and if you’re right for the position. That should get you started.

Better CSS Font Stacks

Thursday, June 26th, 2008

One aspect of designing for the web that almost immediately offends designers is the lack of fonts that are considered safe to use. While it is true that there are only a handful of web safe fonts, the ones we do have at our disposal can be quite powerful and diversely useful. On top of that, CSS gives us a nice little thing called a font stack.

Font stacks give you freedom.

You want to use Gill Sans? Go right ahead. Nothing should stop you. Font stacks are prioritized lists of fonts, defined in the CSS font-family attribute, that the browser will cycle through until it finds a font that is installed on the user’s system. This means that you can use Gill Sans, and if your users don’t have it, you can give them an adequate substitute that will not diminish their experience. As Mr. Richard Rutter has already illustrated, there are quite an array of typefaces that may be sitting on your user’s machine ready to serve your design needs.

Unfortunately, common web practices and/or technologies are not fully utilizing this functionality. There seems to be a lack of consideration for the process of creating these stacks. For example, Dreamweaver’s defaults look like so:

  • Arial, Helvetica, sans-serif
  • Courier New, Courier, monospace
  • Times New Roman, Times, serif
  • Georgia, Times New Roman, Times, serif
  • Verdana, Arial, Helvetica, sans-serif
  • Geneva, Arial, Helvetica, sans-serif

As you can see, there are not a whole lot of options, and the substitutes are often not appropriate. This is an example of how lax typographic standards on the web are leading to poor design decision making. I am not going to speculate, here, as to whose fault it is that typography on the web leaves much to be desired… there are probably as many culprits as there are offenses. I will say, though, that font stack are ultimately design factors, and should be scrutinized as such.

All in the Family

When creating a stack, first consider the context of the text. Is it going to be a headline, sub-head, or body copy? This can determine the appropriate order of a stack, considering certain fonts work well for setting blocks of copy, while others work better at larger sizes. For example, Helvetica’s nuances work well on screen, when the text is large enough, while Helvetica Neue’s slightly wider letter forms read better at smaller sizes on screen. Arial reads slightly better than Helvetica at smaller sizes on the screen, as well. Therefore, your font stack for Helvetica may need to be different depending on whether it is used for body copy or a page title.

Once context is considered, there are few more things to consider when building a stack. First, select your ideal candidate (more on that later). From there, the path of your choices may fork depending on the context.

Titles [ greater than 12px ]:

font-family: Ideal, Alternative, Common, Generic;
  1. Ideal – Your selection need not be bound by what is considered universally “web safe”. There are many more fonts that have a fairly high market penetration that you can choose from. Just don’t pick anything too obscure, or you will be the only one seeing it.
  2. Alternative – When selecting headline and title fonts, remember that the nuances will be more noticeable, and therefore you need to select an alternative that is closer in spirit than size or relative value. To find a spiritual cousin, you may want to look within the same type classification, or look for something created by the same type designer. Mainly, look for similarities in the letter forms.
  3. Common – At this point, you just need something similar that is not going to break your layout.
  4. Generic – Cap it off with the generic classification, for those zealots that don’t believe in installing fonts.

Paragraphs [ less than or equal to 12px ]:

font-family: Ideal, Fit, Common, Generic;
  1. Ideal – Even if you intend this copy to match the titles, you may want to consider the readability of the typeface over the span of a few paragraphs. For example: Helvetica Neue and Arial are better suited to be read small and on screen than Helvetica.
  2. Fit – Find something that is well represented, cross-platform that will not wreck your layout. For example: There is about 2 pts difference between the width of Times New Roman and Georgia. Multiply that by the number of characters in your copy blocks, and you could spell disaster for your otherwise-nicely-considered design.
  3. Common – Something similar in flavor and well-represented.
  4. Generic – Again, finish with the generic classification.

Keep in mind that if your ideal font is only well represented on Macs, for example, you may want use an alternative that is more prevalent on Windows machines. For more information on the prevalence of certain typeface on certain operating systems, take a look at codestyle.org/css/font-family/.

Stack Your Deck

Now, using these guidelines, and building on the experience of much more knowledgeable type gurus, I have compiled a list of font stacks that will both open up more font possibilities for web designers, and hopefully offer more appropriate substitutes:

p – balanced for paragraphs or body copy
t – balanced for headlines or titles

  • Arial, “Helvetica Neue”, Helvetica, sans-serif - p, t
  • Baskerville, “Times New Roman”, Times, serif - p
    Baskerville, Times, “Times New Roman”, serif - t
  • Cambria, Georgia, Times, “Times New Roman”, serif - p, t
  • “Century Gothic”, “Apple Gothic”, sans-serif - p, t
  • Consolas, “Lucida Console”, Monaco, monospace - p, t
  • “Copperplate Light”, “Copperplate Gothic Light”, serif - p, t
  • “Courier New”, Courier, monospace - p, t
  • “Franklin Gothic Medium”, “Arial Narrow Bold”, Arial, sans-serif - p, t
  • Futura, “Century Gothic”, AppleGothic, sans-serif - p, t
  • Garamond, “Hoefler Text”, Times New Roman, Times, serif - p
    Garamond, “Hoefler Text”, Palatino, “Palatino Linotype”, serif - t
  • Geneva, “Lucida Sans”, “Lucida Grande”, “Lucida Sans Unicode”, Verdana, sans-serif - p
    Geneva, Verdana, “Lucida Sans”, “Lucida Grande”, “Lucida Sans Unicode”, sans-serif - t
  • Georgia, Palatino,” Palatino Linotype”, Times, “Times New Roman”, serif - p
    Georgia, Times, “Times New Roman”, serif - t
  • “Gill Sans”, Calibri, “Trebuchet MS”, sans-serif - p
    “Gill Sans”, “Trebuchet MS”, Calibri, sans-serif - t
  • “Helvetica Neue”, Arial, Helvetica, sans-serif - p
    Helvetica, “Helvetica Neue”, Arial, sans-serif - t
  • Impact, Haettenschweiler, “Arial Narrow Bold”, sans-serif - p, t
  • “Lucida Sans”, “Lucida Grande”, “Lucida Sans Unicode”, sans-serif - p, t
  • Palatino, “Palatino Linotype”, Georgia, Times, “Times New Roman”, serif - p
    Palatino, “Palatino Linotype”, “Hoefler Text”, Times, “Times New Roman”, serif - t
  • Tahoma, Geneva, Verdana - p
    Tahoma, Verdana, Geneva - t
  • Times, “Times New Roman”, Georgia, serif - p, t
  • “Trebuchet MS”, “Lucida Sans Unicode”, “Lucida Grande”,” Lucida Sans”, Arial, sans-serif - p
    “Trebuchet MS”, Tahoma, Arial, sans-serif - t
  • Verdana, Geneva, Tahoma, sans-serif - p
    Verdana, Tahoma, Geneva, sans-serif - t

I did deliberately leave out some fonts, *cough* Comic Sans *cough*, because I do not particularly see the use in them, and I don’t believe that these examples will solve every typographic purpose, but hopefully it’s a start. Feel free to apply the above rules and create some stacks of your own.

If you’re interested in a more comprehensive comparison, download the pdf [13.1 mb]. In it, you will find examples of both titles and copy, set in the different font stacks.

Now, font stacks help us open up a few more typographic options to create a more engaging online communication, but how do we choose which specific face to use? And which of these web safe fonts will work as a good compliment? More on that in my next post.

Create Your Own Discipline.

Wednesday, June 25th, 2008

Andy has been busy concocting another useful contemplation on how to best prepare yourself for a career in design. I agree that a career path in design requires an inherent lifestyle of observation, not quickly defined in a classroom, and a designer’s professional discipline is definitely solidified through practice and extracurricular experience. In his article, Andy does a great job of outlining the types of things that may not be taught in most educational institutions.

Spore

Friday, June 20th, 2008

Spore Mudstag
Earlier this week I was lucky enough to be one of a handful of people on earth to get a sneak-peek and early access to the Creature Creator for the upcoming Spore game release. The disc arrived by FedEx on Tuesday and I had a blast making my first creature, pictured here (and here’s a large pic).

The creature-making process is really fun, as your creature reacts to the things you do to modify it. It responds with delight when you give it eyes and feet and so on. After forming the shape and physical traits, you get to “paint” it with the games wonderful texture/color renderer. This is amazing stuff.

After making your creature, you get to test drive it, using various motion, emotion, and action commands. The creature really comes to life at this point and you begin to see how actions and interactions might take place in the game. I can’t wait to make more creatures and begin playing when the game launches.

No Compromise Required

Wednesday, June 11th, 2008

Fallacies abound in the design community, especially when many designers treat design as a business rather than as a profession. One of these fallacies is that when dealing with clients, compromise is inevitable.

When designers treat design as a business instead of a profession, our clients tend to regard design as a commodity rather than as a vital and powerful professional service. In this unfortunate context, it might be assumed by all involved that compromise is inevitable. But what really fuels the fallacy of inevitable compromise is when designers approach client design work with preferences rather than with actually relevant basis for design decisions.

If you’re a designer and you prefer that the design have certain elements, while the client prefers it didn’t, compromise is indeed inevitable. But only because you’ve polluted the design with your preferences rather than with contextually sound decisions that are meant to support the client’s needs and the users’ desires and expectations.

If you’ve used contextually relevant factors as the basis for your design decisions, and you’ve got the full confidence of your client, there’s no room for compromise. In this case, client requested changes will more likely fall under the heading of augmentation or different means for achieving ends. This is not compromise?unless you fail to gain the client’s trust and allow diminishment of the design’s strength. In this case, compromise is your fault, meaning you’ve failed your client and your professional mandate.

Regardless of what others may suggest, compromise has no place in professional design. If you regularly experience compromise, you’re doing it wrong. Do it right and work to eliminate compromise from your profession.

Do You Know Who You are as a Designer?

Tuesday, June 10th, 2008

I’ve started watching the latest season of Design Star, a reality show on HGTV looking for their next network host. The first episode showed the auditions of those trying to get on the show, among which was a 23-year-old designer who self-described himself as “amazing”. While his presentation board was nice and he had some impressive work to show, he was unable to answer any of the questions asked by the judges.

The judges asked the young hopeful why he chose a certain floor tile for the design he presented, and his answer was, “because I like it”. When asked, what is your design style, his answer was, “whatever the client wants.” When asked, who are you as a designer, nothing but a blank stare. His inability to communicate his design or even answer basic questions was disappointing to say the least. For goodness sake, he was given a $400,000 budget for this particular project! If I were the client, I would be more than hesitant to trust someone would couldn’t talk to me about design or tell me why the design I am paying for even works.

Being able to support your design and know why the decisions you made are the right one are critical for any real designer. Having an eye for what looks good is only a small part of a foundation to build on and without reasoning and function, there is no design, just decoration.

Much to my chagrin, this man made it into the final nine who actually get to be on the show. Hopefully he’ll learn a lot!

Calling all Designers…

Tuesday, June 10th, 2008

Andy Rutledge is currently involved in a large and detailed personal project and needs your help. If you’re a freelance or agency designer, please take the time to respond to his designer survey over at his personal site, Design View. Your participation will help to augment the data he’s collecting on members of our profession. Oh, and for an extra boost of good karma, tell your designer friends about it, too!

Too Many Cooks Spoil the Dish

Monday, June 9th, 2008

I’ve heard other designers say, and I know from my past agency life, that agencies sometimes have an odd policy for generating designs for client websites. I’m referring to the practice of having several designers create designs independent of one another, to be submitted for consideration by either the client or the creative director.

This is a harmful practice that is a holdover from the days before websites, when the main product design/marketing agencies sought after was creativity. In the quest for the coolest idea and most interesting creativity, a “design-pageant” can pay healthy dividends. Not so much, however, in the context of Web design.

I said that this practice is harmful for Web design and here’s why. First, this approach takes the focus away from what is actually relevant to the Web. Lots of ideas submitted by separate individuals works pretty well when one only needs to produce compelling visual design. A website is about far more than graphics, though. Instead of focusing exclusively on the client’s needs and aims and the site users’ needs and expectations, this scattershot, competitive approach is more about focusing on the designer’s need for success?to win the design contest, as it were. No matter who wins, it is likely that the client loses.

Additionally, this approach may keep a flock of designers busy and each feeling like he’s engaged, but the results may not often address some other very important issues. For instance, someone must have their feet held to the fire; someone must be ultimately responsible for the design. This person must be a designer (not a project manager or agency principal). And it cannot be several designers at once because when everyone’s responsible, no one is responsible. Further, it’s far better for the client’s project experience and peace of mind if she knows who is responsible for the quality of the site’s design and user experience. Trying to obfuscate on this matter is simply unprofessional and makes the agency look silly and irresponsible.

Lastly, the designers are also the losers with this approach. Aside from competition robbing focus from the actually relevant factors, it fosters an antagonistic environment. In a multi-designer environment designers should be in the practice of working together, not against each other. Each should support and work for the success of the other?for that is how a great agency is built.

We have 3 designers at Unit Interactive, but each project has only one designer assigned to it. That person is ultimately responsible for the success of the project. We regularly make a practice of collaboration, with varying degrees of involvement (determined by the one responsible) and we find that individual ownership allows for far better collaboration. Without responsibility there cannot be success, or even an excellent effort. Excellence demands responsibility and ownership, not consensus, and it is success (not “winning”) that we’re after for our clients.

Would you agree or disagree? How does it work in your agency?

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